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Contents:
   1. The Story
   2. The puzzle
   3. How to play
   4. Copyrights
   5. Final word

1. The Story

   The idea of this game is taken from the Palm Pilot. I saw it, and thought
   it would be easy to convert it into TI-86 ASM. I worked on it for three
   weeks and this is the result.

2. The puzzle

   This game is a bit similar to that famous fifteen-game, but instead of
   moving they are rotating. The goal is to turn every box upside down.

3. How to play

   A box is a cube which is splitted in to halves, one black and one with
   stipes. When you move a box in horizontal you rotate the box by its
   y-axe, and in verical by its x-axe. You can only move boxes next to the
   hole. If it's hard to understand, take a cube and paint one half black.
   Simulate the movements by rotating the cube. Put the cube on a table. For
   an example, when you're moving a box down, istead of moving the box down
   rotate it by its x-axe. The funtionality of this operations is easy but
   will take a while to understand. IT WON'T BE EASY.

4. Copyrights

   This game is freeware, it means you can everything you want with it. Just
   don't sell it to anyone. No money is included in the releasing of this
   game. If you want the sourcecode you can e-mail me.

5. Final word

   I liked programming this game, it was fun and easy. Please e-mail me about
   questions, bugs and sourcecode. This is a puzzle for intelligent people,
   much more itelligent than me, I haven't solved this game yet.

   BearSoft:
      bjorn.odelfalk@swipnet.se
