LOTUS TURBO CHALLENGE v1.1                                       18 April 2000
==========================
for the TI-86

by Badja (badja@calc.org)
Web-site: badja.calc.org

Ported to TI-86 by Rusty Wagner (rusty@acz.org)


Changes in Version 1.1
======================
Version 1.1 fixes the "invalid file format" problem when sending to the TI-86.


How to Run
==========
Send LOTUSPRG.86P and LOTUSDAT.86S to your calculator.

To run Lotus Turbo Challenge, enter Asm(lotusprg
Use the catalog to enter Asm( and the PRGM|NAMES menu to enter lotusprg


About
=====
Lotus Turbo Challenge is a fast-paced racing game presented from a second-
person 3D perspective. You must complete each course while racing against the
clock and avoiding opponent cars. There are six courses, each with different
scenery and climatic effects.


How to Play
===========
At the title screen, press the 2ND key to play the selected course. Initially
you will only be able to play course 1.

The next screen introduces the course. Hold down 2ND now, so that you'll
accelerate as soon as the game starts. Use the LEFT and RIGHT arrow keys to
steer. You can slow down a bit by releasing 2ND, or brake using ALPHA.

The horizontal line at the top of the screen shows how much time you have
left. At each checkpoint your time will be boosted. At the end of each course,
any remaining time will be added to your score. You will then progress to the
next course.

You don't have to start at course 1 if you have reached a later course. You
can select which course to start at on the title screen, but your score will
start at zero.


Summary of Keys
===============

Title screen:
---------------------------------------------------------------
Up/Down     Highlight menu item (Course/Reset game)
Left/Right  Highlight starting course (when Course is selected)
2nd         Select highlighted menu item
CLEAR       Exit game

In game:
----------------------
2nd         Accelerate
Left/Right  Steer car
ALPHA       Brake
MORE        Pause
CLEAR       End game


Credits
=======
Based on the Magnetic Fields game "Lotus Turbo Challenge 2" for the Amiga.
Uses Hannes Edfeldt's DRWSPR sprite routine.
Ported to TI-86 by Rusty Wagner (rusty@acz.org)



Send any comments, ideas, or other feedback to badja@calc.org
