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|	Harry Potter Duels v1.0  	  |
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by Raphael Chae
influencial_man@hotmail.com

1. Introduction
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Many of you will be very familar with the successful series of Harry Potter, written by J.K. Rowling. In this game, you are given the opportunity to duel the AI (your Calc) by throwing at it amazing spells. To play this game, you must make sure that your calculator is either: TI-83+/SE or TI-84+/SE.

2. How to install
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Use any connectivity software and hardware to send the programs over. Once copied onto the calculator, there will be no need to do additional installation.

3. Gameplay
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3.1 Health and Magic
Your health at the start is set at 2500, and your magic is set at 50. As you level up through the use of spells and gaining experience, each level increases maximum health by 20% and magic points by 15%. This magic points are regenerated by 20% each turn.

3.2 Spells
Each of your spells are defined by the following rules:
Delay - The number of turns your spells will knock out the opponent for
Rebound - The percentage of the opponents spell's fatality that will be rebounded upon the opponent if: 1. your blocking spell succeeds, 2. your block spell's strength is harder than the opponent's spell's penetration strength.
Fatality - The damage to the health of your opponent
Block strength - Maximum penetration strength that your block spell can block.
Penetration Strength - Maximum block strength that your spell can penetrate.
Likelihood - This divided by 2^(your level-1) is the likelihood of the spell succeeding. The less means more likely.
Recover/Undelay - The amount of turns that is given to you to use when the opponent attempts to Delay you.

Spells types can separated into three types:
Aggressive spells: attempts to do most damage available to the opponent
Incendio (2 Fatality, 4 Likelihood, 10 Magic, 10 Penetration, 100 Experience)
Sectumsempra (10 Fatality, 64 Likelihood, 40 Magic, 25 Penetration, 500 Experience)
Avada Kedavra (200 Fatality, 256 Likelihood, 90 Magic, 60 Penetration, 850 Experience)
Serpensortia (2 Delay, 40 Fatality, 1 Likelihood, 55 Magic, 15 Penetration, 50 Experience, 3 Undelay)

Disarming spells: does some damage, but designed for Delaying
Expelliarmus (1 Delay, 1 Fatality, 2 Likelihood, 5 Magic, 5 Penetration, 50 Experience)
Stupify (3 Delay, 5 Fatality, 8 Likelihood, 40 Magic, 15 Penetration, 150 Experience)
Levicorpus (1 Delay, 7 Fatality, 16 Likelihood, 30 Magic, 20 Penetration, 250 Experience)
Imperio (7 Delay, 50 Fatality, 64 Likelihood, 70 Magic, 40 Penetration, 600 Experience)
Crucio (5 Delay, 70 Fatality, 128 Likelihood, 80 Magic, 50 Penetration, 700 Experience)

Block spells: designed to block unfriendly spells
Protego (2 Rebound, 20 Block, 32 Likelihood, 25 Magic, 5 Penetration, 350 Experience, 2 Undelay)
Expecto Petronum (3 Delay, 5 Rebound, 25 Fatality, 75 Block, 256 Likelihood, 100 Magic, 100 Penetration, 900 Experience)
Fidelius (10 Delay, 5 Rebound, 150 Block, 1024 Likelihood, 150 Magic, 200 Penetration, 1000 Experience, 2 Undelay)
Horcrux (5 Delay, 20 Rebound, 50 Fatality, 500 Block, 8192 Likelihood, 200 Magic, 200 Penetration, 1500 Experience, 5 Undelay)
Enervate (5 Rebound, 1 Likelihood, 150 Magic, 300 Experience, 10 Undelay)

3.3 Levels and Experience
As you level up, your Experience bar becomes bigger to fill, once you fill up to 100%, the you level up.

3.4 Controls
Left/Right Arrowkeys - choose spells
Enter - do that spell

Credits
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Thank you for your support and TiCalc.org and CalcGames.org