The Monsters and their Parameters:




Goomba, Turtle, Spikey, Beetle, Skeleton Turtle and Fish:


All of those move in the same pattern and have the same parameters. Although, some of them have different attributes.



Turtle:

Leaves behind a shell when killed by jump or racoon tale. The shell will start spinning on contact with mario or the turtle will resurect after some time.



Spikey:

Can not be jumpkilled or killed by fireball.



Beetle:

Will withstand fireballs. Leaves behind a shell, like the turtle.



Skeleton Turtle:

Will neot be completely killed. Will fall down into a pile of bones when killed, then resurect after some time.




Motion and parameters:

Those will simply move back and forth. Their motion is configureable:

Parameters:

Direction:

The starting directin of the enemy.

Mode:

-Free:

The enemy will walk until it meets any obstackle, then turn. Falls down iwhen it meets an edge.

-Limited

The enemy will walk until it meets any obstackle or an edge, then turn.

-Limited n

The enemy will walk until n tiles in given direction, then turn. Falls down edges.

Length:

Number of tiles to walk before turning. Only valid when mode is set to Limited n.




Flowers:

They rise, stay up for a while, then goes down and stays down for some time, then rises again. This repeats itself forever. The one to the right will shoot fireballs at Mario.

They can not be jump killed.



Parameters:

Mode:

-Normal and upside down: Those are quite obvious...




Flying Turtle:

They fly restless in the air. They can be configured to follow different patterns.


Parameters:

X Motion and Y Motion:

-None:

Will not move at all in the given direction

-Move free:

Will fly in the given direction until at reaches an obstacle.

-Move limited:

Will move n tiles, then turn.

This applies to the direction(s) that are set to Move limited (X and/or Y)

Length:

The number of tiles to move before turning. Only valid if at least one direction is set to move limited

As far down as possible (Check Box):

This is only valid if Y motion is set to move limited. Then the turtle will always touch the ground

before flying up. Do not use this if the turtle flies above water..




Boomerang guy, Fireball guy & Hammer man:


Those will move within a limited area, throving their weapon at Mario. They can hold treasure chasts, which will be released when they are killed. Also, they can appear in pairs. This is only usable when they have a treasure. Then the treasure won't appear until both are dead.



Parameters:

Weapon:

-Boomerang

-Fireball

-Hammer

Select which of those weapons to equip the monster with.

Mode:

-Single:

Obvious: Only one monster.

-Pair:

This option makes it possible to add a "Brother" to the current monster.

The monsters will not leave behind their treasure until both of them are killed.

After exiting the dialog box you will be prompted to select the position of the Brother.

This option is only useful if treasure is other than "None".

Treasure:

Select which treasure the monster leaves behind when killed. If mode is set to pair,

both the monsters must be killed to get the treasure.




Lavaball:

The lava ball jumps up/down from the lava. Then falls back and stays for a given time, before the jump is repeated.








Parameters:

Jumptime:

The time (in frames) to jump before starting to fall (15-17 approx. 1 sec.)

Downtime:

The time (in frames) between the jumps (15-17 approx. 1 sec.)

Direction:

Select if the lavaball will jump up or down

Speed:

The jump speed.

Offsets:

X offset & Y offset:

Apply an offset of +-8 pixels to the lavaball's start position/rest position






Ghost:

Will chase Mario when he turns his back on them. Will stop while he face them. Can be configured to stay within a given area.




X Limit & Y Limit:

When any of those is checked there will be a limit in the given direction which the ghost cannot cross.

Limit distance:

The distance (in pixels) the ghost can move from it's starting position before it reaches the limit (if any limit is enabled).






Mad Flower:

They can either stand in one location or be moving around. When moving around is selected, they will always move tovards Mario.




Parameters:

Mode:

-Stationary:

The flower will keep it's position, but jumping up when player is above it.

-Walking:

The flower will also move towards the player.






Jumping fish:

This one will swim back and forth and to a jump on it's way.




Parameters:

X and Y Speed:

Simply the speed in the X and Y direction.

Direction:

The starting direction.

Swim length:



Jump length:








Bomb:

They can be configured to behave in many different ways: Walking around, folling down from their start position or be shot out from a cannon. When walking is selected, they will start counting down to detonation when they are jump killed. Elsewhere, they will explode automaticly.




Mode:

-Walk free:

It will walk in the given direction until reaching an obstackle, then turn.

-Walk Limited:

Walk n pixels in given direction, then turn.

-Falling:

Will fall down from it's start position, and start count down to detonation when reaching

the ground. Will reappear at it's start position after exploding.

-Cannon:

Will be shot out from a cannon in the given direction. It starts count down to detonation.

when reaching the ground. Will be shot out of the cannon again shortly after exploding. Only diagonal cannons upwards should be used!

Direction:

Not valid if mode is set to falling.

Length:

The length to valk in given direction before turning.

Only valid if mode is set to Walk limited.



The following monsters have no additional parameters but type and position.




Jumping Brick:

This will jump towards Mario when he is close enough. It's wery fragile, so it breaks if it jumps into something solid. Will withstand fireballs.






Falling Block:

When Mario is close enough they will fall down. Then it goes up to it's start position again. Can not be killed inn any way.






Jellyfish:

They will swim towards Mario. A little hard to get away from, especially in small and narrow areas. Can only be killed by fire balls.






Orb:

This will simply keep on orbiting forever. Can not be killed.






ParaGoomba:

Flies up and down in a zig-zag pattern.






Underwater Flower:

This will spit out some slowly moving bullets. You can not kill this one.